package GPU2D 
{
	import flash.display.Sprite;
	import starling.core.Starling;
	
	public class GameStartup extends Sprite
	{
		private var _straling:Starling;
		
		public function GameStartup() 
		{
			_straling = new Starling(StarlingFirst, stage);
			_straling.antiAliasing = 2
			_straling.start();
			_straling.showStatsAt();
		}
		
	}

}
